OtherPeoplesPixels Interviews Snow Yunxue Fu

Still
2016
Video Installation, Ammerman Center for Arts and Technology

SNOW YUNXUE FU’s experimental animation and installations explore the digital Sublime, liminality and multidimensionality. She moves her viewers through virtual space, which has the capacity to be both gargantuan or minuscule in size, complicating our perception of physical space. She simultaneously grounds them in the tangible world by combining animation and architectural interventions in the gallery. Snow holds two BFAs, one from Southeast Missouri State University, Cape Girardeau, Missouri (2009) and the other from The School of the Art Institute of Chicago (2011). She also earned a BA from Sichuan Normal University, Chengdu, China and went on to earn her MFA in Film, Video, New Media and Animation from The School of the Art Institute of Chicago (2014), where she is currently a lecturer. Her solo exhibitions include Tunnel at Mana Contemporary (Chicago, 2015) and Still at Yellow Peril Gallery (Providence, Rhode Island, 2015). Most recently, her work was included in Abstract Mind: the International Exhibition on Abstract Art (CICA Museum, South Korea, 2016) and Group Format at Logan Square Arts Festival (Chicago, 2016). Through September 30, 2016, her work is on view in Vision and Perspective: Chinese-American Art Faculty Exhibition at Hongli Cheng Art Museum in Guizhou, Guiyang, China. Snow lives and works in Chicago.

OtherPeoplesPixels: Tell us about your background in Painting.

Snow Yunxue Fu: I grew up with two art educators as parents and a grandfather who was a well-known Chinese traditional painter and sculptor. I was painting as long as I can remember. I worked with Chinese ink painting, acrylic and oil pastel throughout my childhood, painting anything from abstraction to figurative. As a child, that was very much part of my life. Art is how I reflected what I saw during the day and processed things I experienced.

However, there was a break from art in my teenage years, mostly because of the heavy load of Chinese academic work from school. Plus, I had a bit of a rebellious period where, due to family pressure to continue the trade and become an art star, I resented the idea and focused on English. This actually paid off, since I came full circle in the States. It was not until I came to America for college that I started to paint again (on my own terms) and finally majored in oil painting. In my many undergraduate years, I was mainly a painter, but also had a multidisciplinary background in sculpture and photography before making the leap into Experimental 3D and installation.

Ray 1
April 2016

OPP: What led to that leap?

SYF: On a whim, I took this intro to Experimental 3D course at the School of the Art Institute of Chicago. It was very different from my normal practice, but I found myself relating to it. What I had been hoping to express and explore in painting seemed to suddenly be freed and made possible through the limitlessness of virtual reality. It was like a light coming on or a door opening, and I never looked back. However, I brought with me a painter’s sensibility and process. I quickly replaced my canvas and paintbrushes with software like Maya and Realflow, and moved more and more into intentional abstraction. 

The main conversations in the painting world were not so connected to what I was trying to explore conceptually. Painting seemed burdened by always carrying around centuries of conversation and baggage. One would almost have to choose to fully carry that baggage or find a way to creatively dismiss it all to explore what one wished. Yet, when I came to 3D experimental animation, it was like a sudden discovery of a better language.

It was definitely a younger medium and virtual reality had yet to be explored in the art world. The conversation was more energetic. I think the painter in me will never die, but, as in my real life, one language may work better than another to express myself. With each language you learn, new perspectives are available to you to explore. Some languages seem naturally related to one another, and the language of installation was a natural progression from 3D work, as it is often projected into architectural space.

Figment
Experimental 3D Animation
July 2016

OPP: When looking at your work, I definitely bring the associations of non-art uses of 3D animation that I’ve encountered: scientific illustrations of the Big Bang and planetary movement, representations of the microscopic goings-on in our bodies, video games, CGI in Sci-fi movies. Do these references support or distract from your “Kantian quest to capture the experience of the sublime through the limited means of human consciousness especially within the contexts of the multi-faceted contemporary technological society”?

SYF: That is a really good question, and one that I have wrestled with. If I am talking to someone even slightly out of contemporary art circles, when I say I work with 3D animation, nine times out of ten, their response is, “Oh yah! Like Pixar and Toy Story, right?”  In contemporary art making, one has to take into consideration the commercial context of the medium they work with, especially with a medium so widely used in mainstream culture. By selecting 3D animation as an artistic tool, mainstream’s perception of it is unavoidable, but I actually do welcome that, especially as a starting point for conversation.

Some of the earliest comments of my work were, “It looks sci-fi,” and that the color choices were commercial – bright and beautiful. I like the notion that aspects of what is familiar in the mainstream become abstracted aspects in my work. I like John Chamberlain and the Pop artists, who used relatable images or objects in an abstracted way to draw viewers into greater perceptions and awareness beyond their mainstream selves.

Still
2016
Video Installation, Ammerman Center for Arts and Technology

OPP: In your recent installation Still (2016) at the Ammerman Center for Arts and Technology at Connecticut College, viewers were confronted by a floor-to-ceiling rift in the gallery wall, through which they could watch an animated video. Viewers could both peer directly into this rift or step back to experience how light and color from the video affected the atmosphere in the gallery. A rift can be dangerous, but it can also provide a new point of view. Could you talk about how you think about the rift?

SYF: A rift or gap to me is a starting point. It indicates new possibilities.

Still, as an architectural video installation project, finds Edwin Abbott’s novel, Flatland: A Romance of Many Dimensions, as a primary inspiration. The story centers on a 2D geometric character, Mr. Square, who lives in a land of flatness. Through a series of encounters with a three-dimensional being, known as Sphere, he discovers a greater reality outside of his own 2D perception. Through some considerable yet considerate prodding from Sphere, Mr. Square begins to explore 3D space, and learns to adjust his perspective of himself.

In my installations, as for Mr. Square, the seemingly infinite world within virtual reality has to be made into something we can relate to in our world. I found the relationship between the infinite virtual world and the need for scale to be ripe with symbolism for our physical selves in relation to new perspectives, the infinite, and the sublime. To bring moving images into space, where the physicality of the images (size, ratio, brightness, and depth) have a relationship with the viewer’s body. The size of the viewer’s body becomes their basis for relating to the infinite virtual world, where the limitation of their height and the distance of their vantage point become rulers, which they measure the infinite realm suggested in the projections or screens.

Rift
April 2016
Experimental 3D animation for single-channel projection

OPP: Is it a metaphor?

SYF: My work offers a metaphor for the human being’s existential relationship to the larger world. Extending out from the pictorial and expanding into the land of virtual reality. The projections and installations become metaphors for the human physical perception, by which the quality of the sublime is framed, inviting the viewer to physically and mentally enter into a liminal Gordon Matta Clark-like interior within a digitally constructed space.

In the same way abstract work can at times appear cosmic yet microscopic, the experience of the viewer encountering the liminal space can be a metaphor for our perceptions related to our practical relationships with each other, not just our cosmic existential relationship to all of reality. Like Plato’s Allegory of the Cave, we have to choose to accept our limitations to grasp realities beyond them. This, to me, is something very relevant today. For example, with the racial strife happening in the U.S. right now, both sides have to strive and choose to move beyond perceptions they were born into and arrive at a greater understanding, one that celebrates their uniqueness, but moves into a new and greater realization of what they need to do to end the problem. Approaching and exploring such rifts can be dangerous, but it is necessary. To acknowledge the rift, and to begin exploring its untold wonder, is to acknowledge we are on the other side. Like in the cave, people can resist this vehemently, but for those who reach, they begin a process of discovery that we need in contemporary global culture.

Access
Experimental 3D Animation
September 2012

OPP: How do you approach sound in your work? Some animations have it and others don’t.

SYF: As a former painter, sound was not an immediate concern going into 3D. Now it is quite obvious. Sound continues to be an area of exploration for me. My process is quite intuitive, so there are times sound seems to be a natural extension of the work and other times not. Like with mainstream viewers’ perception of 3D animation, media natives that have experienced digital media and sound from near birth, tend to expect sound when they see a moving image. Whether sound is or is not used, its presence or absence can help viewers arrive at a particular awareness of themselves in relation to the work.

When I do use sound, I usually start with recording environmental sound or I use recordings from various sources and then edit them on software like Logic. I find there is a draw for my work to combine sounds at opposite ends of the spectrum – sound based in the environment and sound that is fully synthetic. And that relates somehow to the experience I want my viewers to have: either fully immersed in the visual and audible elements of my work, or stopping to explore why there is not sound and how it relates.

Solid 4
Experimental 3D animation still
January 2015

OPP: Does your exploration of an abstracted “digital realm” have implications for the way digital technologies are embedded in our everyday lives?

SYF: Definitely. The majority of digital technology has practical uses in our daily routines. How can I do this efficiently? How can I get this information the fastest? How can I connect with this group of people? These questions are often answered by “looking down”, focused on a specific place in time, a screen, an app, a watch. It very much reflects a western capitalist consumerism, though, in my work, I am more fascinated with the idea of conjuring an experience of the infinite in nature – like what happened when you saw the ocean for the first time or climbed to the top of a peak. These experiences reflect the questions we face when our finite selves meet the infinite. The digital virtual world parallels this stage. Everything in the virtual world is made up of singular finite 0’s and 1’s, yet they grant the virtual world infiniteness, as in Maya where the X, Y, and Z axes extend forever. The digital realm, therefore, is an excellent platform to hold conversations about the significance of our personal/interpersonal and existential/everyday selves.

To see more of Snow's work, please visit snowyunxuefu.com.

Featured Artist Interviews are conducted by Chicago-based, interdisciplinary artist Stacia Yeapanis. When she’s not writing for OPP, Stacia explores the relationship between repetition, desire and impermanence in cross-stitch embroideries, remix video, collage and impermanent installations. She is an instructor in the Department of Fiber and Material Studies at The School of the Art Institute of Chicago, where received her MFA in 2006, and was a 2012-2013 Mentor-in-Residence at BOLT in Chicago. Her solo exhibitions include I Still Haven’t Found What I’m Looking For (2013) at Klemm Gallery, Siena Heights University (Adrian, Michigan), Everything You Need is Already Here (2014) at Heaven Gallery (Chicago) and When Things Fall Apart, a durational, collage installation in the Annex Gallery at Lillstreet Art Center (Chicago). Form Unbound, a two-person show, also featuring the work of Aimée Beaubien, closed in December 2015 at Dominican University's O’Connor Art Gallery (River Forest, IL). In March 2016, Stacia created a brand new site-responsive installation for SENTIENCE, a group show at The Ukrainian Institute of Modern Art. Her work will be included in SHOWROOM, curated by Edra Soto, at the Chicago Artists’ Coalition as part of the ANNUAL, on view from September 16 - 29, 2016.

OtherPeoplesPixels Interviews Leslie Bell

Cosmic Wall-Les Territoires (installation view)
2009
Water-based paint, chalk and pen on Mylar, paper and wood cut-outs
8' x 40'

LESLIE BELL's immersive, colorful collage installations hover in the threshold between abstraction and representation. The organic, rhizomatic lines evoke explosions, sea life and planetary movement, but formal decisions are often influenced more by materiality than imagery. Leslie received her BFA from Alberta College of Art & Design in 2002 and completed her MFA in Painting and Drawing at Concordia University, Montreal in 2009. In 2008, she attended the Cosmic Ray Research residency at The Banff Centre, and has been the recipient of numerous project grants from the Alberta Foundation for the Arts (2008, 2010 and 2011). Leslie's stop-motion animations of water-based paint over back-lit glass have been screened at the Melbourne International Film Festival (2013) in Australia and the Rendezvous with Madness Film Festival (2014) in Toronto, among others. She has exhibited widely throughout Canada, including solo shows at Skew Gallery (2011) and SQ Commons (2013), both in Calgary, where Leslie lives and works.

OtherPeoplesPixels: Are your collage installations pure abstractions? What visually influences you in the creation of these works?

Leslie Bell: These collages, composed of over a hundred paper and paint-on-Mylar cutouts, were developed from two different directions. The paper shapes are made by tracing projected photographs of trees, plants and fireworks explosions as contour line drawings and then cutting them out by hand with an X-acto knife. This process is a holdover from older works. In undergrad, I was primarily a landscape painter who worked from image references that I projected and traced. When I switched to abstraction, I incorporated these contour drawings into the layering of the paintings and later into stand-alone drawings on paper. Over the years I have shot hundreds of photographs on hiking excursions in British Columbia, on holidays in Europe and of my own houseplants. These photos are now my source materials for the white paper collage pieces that are a direct development from this early abstract work.

The paint-on-Mylar shapes fall under the category of pure abstraction. The material conditions, rather than any outside images, dictate the formal language, but those abstractions sometimes lead me to think about sea-life, mucous and cellular organisms, which in turn influences the work. I work on the floor, pouring out puddles of FW ink and acrylic paint and allowing them to blend and mix as they dry. Saturated puddles of ink on Mylar dry in a particularly interesting incremental way, leaving thick lines and edges and creating smaller shapes within the form. I started out making jellyfish-like shapes, and I embraced the way folds in the plastic or uneven floors would allow "tumors" or new "limbs" to sprout overnight. With jellyfish in mind, I considered giving the shapes "tentacles" and then began to incorporate gestural lines of paint, mirroring the action of a swinging wrist and arm into the shapes as outcroppings. From there, the shapes made me think of the mind maps I draw in my sketchbook composed of circled text and lines, as well as strings of sap or snot, so I began adding intricacy to the forms by making multiple puddles of paint or "nebulae" connected by swooping and drooping swaths of lines made with large flat brushes. The frosted Mylar I use comes on four-feet wide rolls, so I would make larger shapes by stretching the "snot strings" lengthwise. At a certain point I became fascinated by the texture that can be created by splashing and dripping concentrated ink into the puddles with an eyedropper—it looked like leopard spots to me—and I went through a whole period of making "leopard amoebas."

Cosmic Wall-Banff (detail)
2008
Water-based paint, chalk and pen on Mylar, paper and wood cut-outs
8' x 20'

OPP: What first led to the shift from painting to installation?

LB: I first started the Cosmic Collage in 2008; my goal was to solve a problem in my painting practice. At the time, I was really into the work of Julie Mehrutu, Matthew Ritchie, Dil Hildbrand and Melanie Authier, and I was struggling to emulate their work. I sought a level of layered complexity that just wasn't happening in my paintings. It occurred to me that pre-planning the compositions through collage might achieve the level of intricacy and layering I was looking for.

My work took on an unpredicted trajectory. The collage itself became a satisfying, exciting, fully-realized body of work. New material explorations changed the aesthetic, and I began to consider installation and space. But I always kept my original goal in mind. Over the next year or two, I poked away at some paintings, working from the photo documentation I took of the first collage-installations at The Banff Centre and Galleries Les-Territoires. Thinking of my favourite painters, I switched to oil paint for these studies and began from some simple questions: canvas or birch panel? Paint loosely or photo-realistically? Masking tape hard-edges: yes or no? I considered these initial studies to be failures up until SIM 1 when something "clicked" aesthetically.

Pith 4
2013
Oil on birch panel
48" x 60"

OPP: Could you talk about the intersection of dimensionality and flatness in Simulation Series (2014)?

LB: The paintings from Simulation Series are essentially photo-representational paintings of abstract source material. I place two-dimensional forms into three-dimensional systems, photograph them and then paint the resulting abstraction with the same representational techniques that I developed when I painted from life and landscape. I love the idea that the viewer can recognize and appreciate the tropes of traditional, representational painting, including cast light and shadow, colour value and focal depth, while the subject is unrecognizable: I’m literally simulating abstraction.

With my earlier abstract paintings, any sense of flatness or space was an unintentional byproduct of trying to develop an abstract aesthetic through a combination painting and drawing while being unsure of my direction. I was trying to achieve a virtual space through a mental process without any real reference points. But with the Simulation Series, which references Baudrillard's notions of hyperreality, I embraced the ambiguity between abstraction and representation, between the two-dimensional and the three-dimensional.

The initial source materials are flat shapes that occupy real space, casting interesting shadows that I exaggerate in the paintings. The bends in the paper in the collage and the source lighting create highlights and shadows that add value and ambient light to the original local colours. The photos I take of the three-dimensional installations distort the forms through cropping and a combination of sharp focus and blur that can be emphasized through a combination of hard-edge and gestural blending techniques.

Cosmic Wall-Skew
2011
Wall collage, water-based paint, chalk and pen on Mylar, paper and wood cut-outs
15' x 40'

OPP: Are your Cosmic Wall installations planned or improvised? What are some of the practical logistics of hanging your installations?

LB: The installations are loosely planned. I reuse the shapes with each new installation. After finding out where the work will be shown next, I get a general idea of what kind of superstructure I'm going to go for based on the conditions of the space (on the wall or hanging from the roof, horizontal swoop or water-fall, one main shape or small clusters, etc.) With this in mind, I make as many new shapes as time allows with the specific space in mind. I always start out with a general idea of the composition, but the installation grows incrementally and decisions are made organically in the process. I'm never very picky about exact placement of every piece. It is an abstract collage after all, and I personally enjoy accidental formations and surprises that happen through the process.

Through the different installations, the individual pieces have suffered some wear and tear, and I often need to patch some chipped bits up with paint or retire them altogether. All the individual bits have a maximum size of 4 x 8 feet because everything is stored in flat, cardboard portfolio packs—with the exception of some 20 foot ribbons that get rolled up for storage in a box. I've learned through experience that the paint shapes need at least a week of drying time before being packed away, and I need to separate them with newspaper or they will stick together.

SIM5
2011
Oil on birch panel
60" x 60"

OPP: Do you use assistants?

LB: At first, I did all the work from creation to installation myself, but as early as the Les-Territoires installation I began to delegate tasks and rely on installation assistants. I invited my friends to help me X-acto knife out my paper shapes to save time. The more complicated wood shapes were made by a professional printing company using computer laser cutting. My husband would hang my wood bits for me because I'm not strong enough to lift them. He's a commercial electrician and figured out the framework for hanging the heavier wood pieces, which are anchored to walls with metal rods painted white or hung from the roof with aircraft cable, using supplies he pilfered from construction sites. The collage itself is hung with clear push pins and fishing wire.

With the Glenbow Museum and Art Gallery of Calgary installations, I had a team of professional installation technicians helping me. I spread out all the shapes on the floor and handed them pieces one at a time while they were up on ladders. I told them where and how high to hang things, and they problem-solved to make it happen. The installation process is generally a fun and stress-free collaboration with the installation technicians, and I'm open to their suggestions in terms of installation and lighting.

Cosmic Wall-Glenbow
2013
Wall collage, water-based paint, chalk and pen on Mylar, paper and MDF cut-outs
12' x 20' x 5'

OPP: In general, are your animations pure stop-motion or do you ever employ digital editing techniques?

LB: I try to achieve as much as possible in-camera with the hand-painted stop-motion techniques, but there are some digital effects added in post-production using AfterEffects. But with every digital effect added, the original source material becomes slightly degraded. I am compulsively obsessed with maintaining as much high-definition detail as possible. (I abhor seeing these films projected in SD!) So I make sure the lighting is perfect before filming and for the most part, I use the original paint colours and light levels. I crop and blur with the camera set-up instead of using computer scale change and blur filters.

When I first started Chromafilm, I was still learning animation, and I had some strategic struggles trying to achieve pre-set goals based on combining existing aesthetics of paint animation with my own pure abstract painting technique. I was thinking about animation as a way to create a living painting, emulating the experience of painting as the mind works through the possibilities and permutations of abstract composition. But I mostly wanted to make moving versions of the paint-on-Mylar shapes from the Cosmic Collage.

Chromafilm
2011
Stop-motion animation, water-based paint over back-lit glass
3:38 minutes

OPP: What about speed and mirroring in Chromafilm (2011)?

LB: I was never really satisfied with the level of frenetic activity of Chromafilm. Throughout the process, I did as much as possible to slow the paint down, but paint dropped into water moves at a certain speed and the camera takes a certain amount of time to capture each individual picture. The paint-on-glass painting technique is achieved with Golden fluid acrylics mixed with water and some glycerin (which never dries) poured over a glass window on a light table that is tipped slightly by a margin of millimeters. I wanted the final film to be HD, so I needed to capture the largest possible image files. Each individual frame took about two seconds to capture. Those two seconds felt so long as I watched the colour explode on the table into the water.

I learned a lot while tinkering with AfterEffects. I discovered the mirroring effect, which anchors the movement centrally and alleviates a previous sea sickness that came from watching the fast-paced movement flow rapidly from side to side. I learned to colour reverse by switching the curves, which turned the white background to black and altered the original stained glass-like color palate to an ultraviolet one. This aesthetic turned the recognizable paint on a light table into a cosmic and psychedelic field. 


Apollo
2011
Stop-motion animation, water-based paint over back-lit glass
16 minute loop

OPP: Your animation Apollo (2011) pulses back and forth in imagined scale. One second I see outer space; the next I'm looking at carbonation bubbles rising in a glass. As I watched the 16-minute loop, I fluctuated back and forth between wondering how certain effects were achieved and surrendering to the visual pleasure. What’s different in the process of this piece?

LB: One day while shooting Chromafilm, I took a break to go for a walk and when I came back, the paint had dried somewhat and mixed into a thick gooey puddle with some air-bubbles in it. On the computer screen, this shot looked like a starry sky. This moment was the impetus for Random Peter, Aquarius and Apollo. I shot Random Peter that same day. I used a brush to scrape away paint, and then shot image sequences as the paint slowly spilled in and filled the mark. In real time, the paint was moving at a slug’s pace because the paint mixture had less water in it than what I used for Chromafilm (speed problem solved).

The sequences I used for both Aquarius and Apollo were made by using a sponge off frame to soak up paint from under the bottom of the frame and squeeze it out over the top. When you see an explosion of dots in the frame, that was achieved by whipping a goop of paint from a paintbrush from out of frame. This process took more than half a year, and I ended up with 48 minutes of raw footage.

There is a particular effect that is more predominant in Apollo where the bubbles seem to streak in chains or lines. I copied the clip multiple times and repeatedly offset it by a single frame. When it looks like molecules slowly popping in and out, that’s actually a set of clips multiplied and offset about 40 times. I personally consider it both the success and bane of Aquarius and Apollo that the animation is so seamless that it is not readily apparent that it’s origin is hand-painted. Typically stop-motion animation is appreciated largely for the amount of work that goes into it. Because these films seem to be digitally created, that aspect goes unnoticed.

COSM10
2008
Acrylic and pen on masonite panel
4' x 6'

OPP:
From a purely process point of view, do you prefer painting, installation or animation more?

LB: Overall, my practice is a combination of intuitive and analytical approaches. These varied processes fall somewhere along a spectrum between active/reflective spontaneity and compulsive methodology.

Painting is challenging and makes me think at every step. It is an energetic process where I am reflecting and responding to each and every brush stoke. Discoveries are made, boundaries pushed and surprises happen. When I feel like I've mastered a particular technique and I'm sure of how a painting will turn out, I move on to a new series of paintings. I don't like going through the motion of painting when I feel I already have the answers. To me, painting is a thought process as opposed to a technical one. Installing my collage work is downright fun. All the production work is already done. I literally wave my hands around, and, like magic—the magic is that other people do all the labour—a massive art piece comes to fruition.

I like animation because, I get so involved in the rhythmic methodical making and the rabbit-hole of editing that I can spend hours at it without stopping. By the time I was working on "Aquarius", capturing the stop-motion paint reached a point where I repeat the same action hundreds of times without the need for much reflective thinking or interpretation. The same could be said for hand-drawn cel-animation; although it leads to new forms, it involves an iterative process where I am basically tracing the same shape over and over again with only a small set of slight changes. These methodical actions put me in a meditative state where all thought or stress leaves my head. Video editing also satisfies my masochistic need to focus on very small details and set-up overly complicated processes where I create an unnecessarily labour-intensive procedure that could not be explained in simple terms.

I feel like you just asked me to pick my favourite child!

To see more of Leslie's work, please visit lesliebell.ca.

Featured Artist Interviews are conducted by Chicago-based, interdisciplinary artist Stacia Yeapanis. When she’s not writing for OPP, Stacia explores the relationship between repetition, desire and impermanence in cross-stitch embroideries, remix video, collage and impermanent installations. She is an instructor in the Department of Fiber and Material Studies at The School of the Art Institute of Chicago, where received her MFA in 2006, and was a 2012-2013 Mentor-in-Residence at BOLT in Chicago. Recent exhibitions include solo shows I Still Haven’t Found What I’m Looking For (2013) at Klemm Gallery, Siena Heights University (Adrian, Michigan) and Everything You Need is Already Here (2014) at Heaven Gallery in Chicago, as well as Here|Now, a two-person exhibition curated by MK Meador and also featuring the work of Jason Uriah White, at Design Cloud in Chicago (2014). Most recently, Stacia created  When Things Fall Apart, a durational, collage installation in the Annex Gallery at Lillstreet Art Center. Closing reception guests were invited to help break down the piece by pulling pins out of the wall.

OtherPeoplesPixels Interviews Gwyneth Anderson

Some Sensations Felt at Various Locations
2012
Video stills from drawn animation & performance
Top (left to right): peeling off a scab; restless legs; anxiety felt when interacting with quiet, intelligent, perceptive women. Bottom (left to right): listening to music through headphones; receiving a compliment that makes me uneasy; rising up from toilet seat after having sat for five minutes.

GWYNETH ANDERSON explores empathy and subjectivity in her sparse, hand-drawn animations of physical sensations. In video installations which turn the site into the audience, she takes a phenomenological approach in trying to understand what plants or the moon might want and how a room or exhibition space might feel. Gwyneth earned her BFA from The School of the Art Institute of Chicago in 2009. She has been an artist-in-residence at Arteles Creative Center in Finland, Harold Arts (2011 and 2012), 8550 Ohio (2013) and Experimental Sound Studio (2013-2014) and will soon travel to Geneva, Switzerland for a residency at Utopiana (2014-2015). Notable exhibitions and screenings include the group exhibition Mind the Gap at Hyde Park Art Center (2014), Detent & Stow & Some Sensations Felt at Various Locations at Adult Contemporary (2013), and Laughing Video as part of The Happiness Project at 6018 NORTH (2011). She has also exhibited several times at Roman Susan Gallery, where her solo project Qualiascope is now on view. The show will close with a screening at 6pm on December 6, 2014. Gwyneth lives and works in Chicago.

OtherPeoplesPixels: Pieces like A Microscopic View of Invisible Things (2011), Sensation Animation (2009), Some Sensations Felt at Various Locations (2012) and Aeriameter (2014) all offer animated visualizations of experiences that are not visual: sounds, smells, emotions, physical sensations. I read these works as explorations and aids in mindfulness of the present moment. These animations aren't illustrations, but opportunities to investigate my own experiences of sensations. Even if your representation of your experience of a  particular sensation doesn't match mine, your animation allows me to be really aware of what that sensation is like for me. Thoughts?

Gwyneth Anderson: I like how you think. I particularly like that what a viewer can gain from my work isn’t necessarily a matched experience, but rather an opportunity to be aware. Usually audiences react with “Oh wow! You’re right, that’s what needing to pee feels like!” or “I disagree about what itches look like.” People have reactions that inject right and wrong. Which is great! I love that people can relate so much with what I’m documenting solely from myself.

Mindfulness is at the core of making those pieces. It gives me great satisfaction for a viewer to react by observing their own perceptions with heightened awareness.

I cherish the truth of physical sensation. There is agency in simply having a body with perceptions which no one can contradict. But communication tools for those experiences are limited; that’s why I made those drawn animations. Having your own body also raises a lot of questions about objectivity and subjectivity. If our own perceptions are inherently subjective, are they not factual? The fact that someone else can’t fully see or understand how you feel doesn’t lessen the realness of your experience.

Sensation Animation
2009
Drawn animation: visual representations of physical sensations while sitting at my desk in my bedroom

OPP: Do you have a meditation practice? Is animation a type of meditation?

GA: I do meditate, though it predominately takes place in moments sprinkled throughout the day. I’m prone to anxiety, so meditation—in the sense of focused breathing and visualization —is a necessity for me. I visualize during meditation, and those visualizations often are animated, in motion. For instance, I’ll see a certain path that my breath makes while inhaling and exhaling, involving repetitive loops and turns. Maybe, for me, meditation is a type of animation.

But I wouldn’t say that animation is a type of meditation, although it can certainly be meditative. Both practices are defined by increments that build to a larger whole. In meditation, it’s breath; in animation, it’s a single line or single frame. But meditation is more observational than creative. Creativity is actually a burden when meditating, because I want to focus on just breath or just light. That’s less of the case with my artwork. I do maintain simplicity and directness in my projects, but creativity is necessary for it. And the knowledge of an end product and the desire to achieve certain results can be barriers for trying to only perceive the present moment.

I do try to slow down my perceptions though. I make animations that play back at 12 frames per second. Five minutes of my existence might become 1/12 of a second. Sometimes when I’m doing this, I feel like my eyes are twice as big or I’m glowing. . . Ha! It’s vaguely transcendental.

Virtual Reality for a Horizon
2011
Video

OPP: Your series of video installations Sykliä imagines mossy rocks, dead trees, the moon and the horizon line as an ideal audience. Could you talk about making art for nature—rather than about nature?

GA: I think a lot about audience and context. Popular art, music, games, movies ignore and condescend to so many demographics of people. Especially movies. There’s a hyper-awareness about audience in mainstream Hollywood, and it encompasses all sorts of bigotry. Regardless, the act of writing a movie script aimed at wealthy, white thirtysomethings, who are successful in their careers but still trying to find love, isn’t so different from installing a site-specific sculpture in the Chicago Cultural Center. The producers and the artist are both fiercely focused on the context.

I wanted to be like a Hollywood screenwriter and make movies that would attempt to entertain audiences that I am not part of: rocks, trees, the moon. After all, most screenwriters are writing for audiences that they themselves do not belong to. But instead of being primarily driven by profits, I was driven by empathy. I tried to understand what rocks, trees, the moon might want to watch. I wanted the site to be the audience. Humans unnecessary.

But, of course. . . Humans are audience members for these videos. There have been times when these works were played outside when no humans—even myself—were present, but by and large, people were watching. And that’s what I want. By approaching an artwork, knowing it’s intended for the horizon or dead conifer tree, the human must interpret what it could mean for that place or thing to perceive it. That, to me, is total empathy: attempting to perceive as though you had a completely different shape or nervous system, or no nervous system at all.

Emulation
2011
Performative video, attempted synchronicity

OPP: Pastoral Anxiety (2009) and My Bucolic State (2010) both suggest a disconnection from nature and it's accompanying longing to reconnect. Emulation (2011) also takes on this theme, but I actually feel the longing and the belonging in this piece. There's a real sense that the human figure in the video is truly empathizing with the plants by mimicking their motion. By putting herself in the "shoes" of the plants, she can finally feel the connection. Is this in line with your personal experience of making the piece (I am assuming that's your arm)?

GA: Yes, it’s me in all those videos. Pastoral Anxiety and My Bucolic State are much more about trying to approach the forest as a social space, where as Emulation goes the opposite direction of human trying to be arboreal. Or leafy. And instead of dressing up in moss as I did in Pastoral Anxiety, it’s about the movements involved. As if the movements determine their plantness. I was also thinking more formally, like a series of paintings with arms for tree limbs, rather than a character, as in Pastoral Anxiety. I think the lack of a face and language helps with this.

You’re absolutely right. I did feel more belonging while making Emulation. Those videos tackle strong emotions I have about being separate from landscapes, and Emulation responds with acceptance of the differences between my body and various plants. It doesn’t fight it or lament it.

That said, the video footage in My Bucolic State was shot around the area I grew up, so I feel a deep connection to it. It’s layered and complicated. Emulation was shot in Costa Rica, outside of Ciudad Colón. I was speaking beginner-level Spanish everyday there, perpetually trying to understand and conjure the right words. Making the video was an offshoot of that intensely focused listening, with little ability for initiating my own thoughts or movements.

Aural Thermometer
2014
Sound sculpture

OPP: You just opened a solo show called Qualiascope at Roman Susan Gallery in Chicago. Tell us about the show.

GA: Qualiascope invites visitors to attempt to empathize with a room. The word "qualia" refers to subjective experiences such as pain from a stubbed toe or the taste of food. There are no tools for systematically measuring qualia; there are, however, many ways for measuring the phenomena of a room, including distance and temperature. It's easy to see the objectivity of what yardsticks and thermometers do because of their quantifiability, but there's a lack of sensation to them. So I approached the measurable phenomena as if they were subjective experiences. For example, Aural Thermometer is a sound sculpture. I installed head phone jacks in the wall next to a thermometer at corresponding 20 degree increments. While Aural Thermometer wouldn't be obviously considered an animation, I approached it like one, recording sounds of various clicks and thuds, which incrementally gain momentum in relation to the corresponding temperature. I thought of the space between each sound as being like the distance traversed by a single animated dot.

For a long time I've wanted to create video installations without actually using any video or film technology. Video installation exists in a world where viewers assume that the big letters on the bottom of a screen spelling out SONY have nothing to do conceptually with the piece. They are asked to just look at the illuminated image and not consider the other parts and certainly not touch the other parts. It's distancing. But each element in sculpture—including the pedestal—is relevant.

In Qualiascope, I wanted to allow visitors to control their own rate of playback. There are no videos installed, but most of the works involve moving imagery. The visitor provides the movement, as one does with a flip book. The incrementality of animation is more apparent when you see the individual frames. I think of those increments as if they are the inches on a yardstick or degrees on a thermometer.

On the last night of the show (December 6, 2014 at 6pm), I will screen an animation compiled from all the frames in the exhibition. Each piece will be translated into a section of the animation, including the works that are sound-based. The result will attempt to communicate the room's sense of time in relation to its qualia.
To see more of Gwyneth's work, please visit gwynethvzanderson.com.

Featured Artist Interviews are conducted by Chicago-based, interdisciplinary artist Stacia Yeapanis. When she’s not writing for OPP, Stacia explores the relationship between repetition, desire and impermanence in cross-stitch embroideries, remix video, collage and impermanent installations. She is an instructor in the Department of Fiber and Material Studies at The School of the Art Institute of Chicago, where received her MFA in 2006, and was a 2012-2013 Mentor-in-Residence at BOLT in Chicago. Recent solo exhibitions include I Still Haven’t Found What I’m Looking For (2013) at Klemm Gallery, Siena Heights University (Adrian, Michigan) and Everything You Need is Already Here (2014) at Heaven Gallery in Chicago. Here|Now, a two-person exhibition curated by MK Meador and also featuring the work of Jason Uriah White, is on view at Design Cloud in Chicago from July 25 - October, 24, 2014. Beginning on November 7, 2014, Stacia will improvise When Things Fall Apart, an ongoing, collage installation in the Lillstreet Annex Gallery. Closing reception guests will be invited to help break down the piece by pulling pins out of the wall on December 5, 2014.

OtherPeoplesPixels Interviews Michael Menchaca

Ondersoort Onderlijnen Bo
2014
Screenprint
25" x 19"

MICHAEL MENCHACA’s signature graphic style combines the aesthetics and recurring visual motifs of cartoons and Mesoamerican iconography. He re-imagines current events along the U.S.-Mexican border as part of a mythic allegory in his screenprints, installations and digital animations. His work is on view until July 27, 2014 in Estampas de la Raza/Prints for the People: The Romo Collection at the North Carolina Museum of Art (Raleigh). You can also see his work in Galeria Sin Fronteras at the National Museum of Mexican Art (Chicago) through August 2014. Michael currently lives in Providence, Rhode Island, where he is an MFA candidate in Printmaking at Rhode Island School of Design.

OtherPeoplesPixels: What do cartoons and Mesoamerican iconography have in common and how do they support your conceptual interests?

Michael Menchaca: The Codex Migratus print series is my attempt to chronicle contemporary events involving drug smuggling, human trafficking and illegal immigration in the format of an ancient Mesoamerican codex. Codices are pictorial manuscripts that documented ritual, bloodlines and social class. They often depicted supernatural imagery with bold outlines and flat graphic representation. By combining the format of an ancient Mesoamerican codex with Modern-era cartoons, I aim to present a hybrid, pictorial narrative that transcends time and space, allows for multiple perspectives and reflects the complex nature of migration to the U.S.

Spics 'N' Dip
2012
Serigraphy
11" x 14"

OPP: In a 2012 interview with mysanantonio.com, you said “I never wanted to do anything that had to do with my cultural heritage because I felt that was just expected of me. I just ended up drawing a cat and then added a mustache. . .  I started researching Mexican folk art, and I realized how out of touch I am with my own culture. I started asking my mom how she was raised up and how I was raised up. I saw how different it is for me in the States because she was raised in Mexico. I grew up like a regular American kid.” When did you first experience this expectation that, because of your Mexican heritage, you should make art about being Mexican?

MM: I don’t think that it was ever a concrete expectation. I never explicitly had anyone say to me in school, “you should make art about your Mexican ancestry.” However, early on in my art education, I did feel an implication directed towards me to make personal expressions that reflected my cultural heritage. The impulse for me at that time was to go in the opposite direction and try and reconcile with a conventional, bourgeois art aesthetic. It wasn’t until my time at Texas State University where I earned my BFA that I began to work out how to address a history pertaining to me in a way that was true to my experience.

OPP: Your project Codex Migratus (2011 - ongoing) uses allegory and the form of the codex to chronicle current events along the U.S.-Mexican border. Rats with machine guns represent the border patrol and cats with mustaches represent the Mexican immigrants. But don't cats usually chase mice? Is this a subversion of the Tom-and-Jerry trope?

MM: Yes. Tom and Jerry has been a great influence. This role-reversal is integral to the allegory I’m working in. However, I prefer not to expand on how natural laws work within this realm, as I’m keen to keeping a level of mystery intact. I am fascinated by mythical stories, and there’s a lot of play and wiggle room when interpreting myths. This, in no small part, contributes to their lasting appeal. I’d like my work to exist within this framework.

Creatio Episodium Megafauna I
2012
Digital Animation

OPP: You've also explored the same themes, allegories and imagery in digital animation. In Codex Vidiot Vidi (2013) your recognizable iconography is combined with what sounds like audio from video games. In Creatio Episodium Megafauna I (2012), I hear music and sound effects that remind me of old-timey cartoons. Could you talk about how audio and animation changes the tone of your static imagery?

MM: There is a sense of infinite space in the prints; the viewers are free to animate for themselves. In the videos, the moving figures and sound create a new level of experience and interpretation. I’m very new to working with sound and am currently invested in it as a means of orchestrating a narrative. For example, sound is the defining factor in Codex Heterogeneous. It carries the story and acts as the container for the content.

Crooked American Boarders: The Beaner Express
Mixed media installation
2011

OPP: You shifted the scale of your iconography dramatically in a three-dimensional installation called Crooked American Boarders: The Beaner Express (2011) and in Autos Sacramentales (2013), a window installation at Artpace in San Antonio. Did viewers respond differently to the work at this scale?

MM: The shift in scale allowed the audience to walk inside a narrative structure. In that sense, these pieces explored the possibility of audience interaction in the physical sense. I could never have anticipated the capacity of a younger generation to see these installations as photo opportunities. I think that’s something worth considering for a future project.

OPP: From a purely process perspective, how was the experience of creating imagery at this scale different than drawing and screenprinting? What did you like? What did you not like?

MM: Working on a larger scale requires more time, a huge substrate and a lot of pigment. It can sometimes get expensive so that’s the part I’m not too fond of. I enjoy the exaggerated, physical interaction between your body and the final piece. For these installations, I had the opportunity to work with vinyl, plexiglass and insulation foam, which are normally used for commercial advertisements. I like the way these signage materials inform the content of my work.

Oculus Ceremonia
Site-specific installation
2014
Photo credit: Jane Long

OPP: You are smack dab in the middle of graduate school at Rhode Island School of Design right now. What's changed about your work since you've been there? What's the most unexpected thing about grad school?

MM: My time at RISD has so far been incredibly resourceful. I’m working amongst a community of extremely talented artists and have a good feedback situation. I have a sense of direction that I haven’t had in a while. My studio practice has embraced working in new technologies that wouldn’t be otherwise accessible. It’s also given me freedom to explore, to spend time, to waste time, to discuss, to write, to read, to study, to fail miserably without hesitation. There’s a lot of digesting taking place, and I look forward to the part where I finally get to excrete it all out.

OPP: You were awarded a travel grant to visit Sri Lanka in January 2014 through RISD’s DESINE-lab. Can you tell us about the program and what you worked on while there?

MM: DESINE-lab@RISD is an initiative founded by Elizabeth Dean Hermann, Professor of Architecture and Landscape Architecture at RISD. The lab focuses on developing solutions for communities in economic, social and environmental need. Following a civil war, Sri Lanka is undergoing a state of transition. Along with a group of very talented RISD students, I engaged with local organizations to address social issues and sustainability. The grant allowed me to visit textile initiatives, sacred Buddhist sites and temples as well as historical sites across the country. I learned the art of Batik, a wax-resist method of dying fabric. I also had the opportunity to host a screenprint workshop for children and widowed women at an orphanage in Kilinochchi. This grant has sparked an interest in global religious practices.

OPP: Is that what led to your most recent piece Oculus Ceremonia? Can you explain the installation for our readers and talk about the connection between the immersive technology you use and ceremonial practices?

MM: Oculus Ceremonia is a piece that uses a virtual reality headset, known as the Oculus Rift, to submerge the viewer into a 360 degree digital space. In order to enter the digital world, the person must put on a mask. I think of the piece as ceremonial in that it gives an individual viewer limited access to a transcendental space where they then perform for an external audience much in the same way as a shaman. I had a platform for each "performer" to stand on and had a looping projection behind them. Luckily no one fell off the stage and got injured.

To see more of Michael's work, please visit michaelmenchaca.com.

Featured Artist Interviews are conducted by Chicago-based, interdisciplinary artist Stacia Yeapanis. When she’s not writing for OPP, Stacia explores the relationship between repetition, desire and impermanence in her cross-stitch embroideries, remix video and collage installations. She is an instructor in the Department of Fiber and Material Studies at The School of the Art Institute of Chicago, where received her MFA in 2006, and was a 2012-2013 Mentor-in-Residence at BOLT in Chicago. Recent solo exhibitions include I Still Haven’t Found What I’m Looking For (2013) at Klemm Gallery, Siena Heights University (Adrian, Michigan) and Everything You Need is Already Here (2014) at Heaven Gallery in Chicago. Stacia is currently looking forward to creating a site-responsive collage installation in her hometown. NEXT: Emerging Virginia Artists opens on July 11, 2014 at the Peninsula Fine Arts Center in Newport News, VA.