DOO-SUNG YOO has been re-contextualizing discarded animal organs in installations, robotics and performances since 2007. The mechanical sculptures of Organ-machine Hybrids have evolved into Vishtauroborg001.OMH5, a "performance project that incorporates robotics, electronic music and sound, dance, visual performance, and industrial design." Vishtauroborg Version 2.6 was featured on the cover of the 2013 summer edition of Media-N, a new media art journal. Doo-Sung's solo exhibition Replay: Red, Stench, Shriek, & Heat will be on view at the Columbus Metropolitan Library Gallery in Columbus, Ohio from November 9 to December 12, 2013. Doo-Sung has two MFA degrees: one from Sejong University in Seoul, South Korea (2003) and the other from Ohio State University in Columbus, Ohio (2010), where he now teaches several courses.
OtherPeoplesPixels: Could you explain the title Vishtauroborg001.OMH5? How did this project grew out of your series Organ-machine Hybrids?
DooSung Yoo: Vishtauroborg is a compound word: Vishnu, minotaur, robot, organ, and cyborg. The 001.OMH5 is the artificial species’ number. Vishtauroborg is the fifth character in my Organ-machine Hybrids project (OMH), for which I reused and recontextualized discarded animal organs in installations, robotics and performances. The OMH characters—low-art-hybrids or low-artificial-animals—are ancestors to Vishtauroborg’s characters—high-art-hybrids or high-artificial-animals.
Both projects aim to create a hybrid through artistic synthesis: physical transformation, as opposed to genetic modification. Both combine animal organs and electronic devices that collaborate with live animals (fish, for example) and human performers. The Vishtauroborgs are more technically advanced hybrid models and involve interdisciplinary media, exploring more complex experimental articulations. While the early organ-electronic devices are visual metaphors of transforming the body through mechanical means, Vishtauroborg explores how the mechanical motions can be harmonized with the human body and how artists find possible solutions for the disjunctions that occur when the natural is combined with the artificial.
OPP: Do you have a favorite version/performance?
DSY: It is really difficult to choose a favorite. As the director, I, of course, like all five of Vishtauroborg’s versions because each one has different theme and focus with different characteristics. However, if I must decide, the 3.1 performance was the best so far. It was romantic; it combined Kazuo Ohno’s style of butoh improvisations and Merce Cunningham’s
western style of improvisations with mechanical and random motions. The
exaggerated facial expressions and improvised dance created a balletic
harmony with both the organs and machines. The makeup designer also
perfectly understood my vision, including androgynous characteristics and the combination of shamanistic visualizations of
Japanese natives and Native Americans. It seems that art movements like
contemporary dance can extend their life span with technological
augmentations or evolve into new "species" of fine art.
The performance day of 3.1 was also very dramatic. Believe it or not, the crew of Vishtauroborg 3.1
and I had only two hours to set up and test the machines— ideally five
to six hours are needed—due to the horribly unlucky break down of my car
on the way to the Ingenuity Fest 2012
in Cleveland, Ohio. The machines worked well, although a part of the
sound sensors was broken in the accident. It seemed to me somehow there
was a spirit in the machine that automatically controlled itself through
intelligence without the technical team’s perfect maintenance. It felt
like a car racing competition: eight hours lost on a track, two hours with the
car technician team and 30 minutes on the dead run to the finishing
line. Unbelievably, we won the race!
OPP: You are usually the director, not the performer. But you wore the suit/exoskeleton at the Vishtauroborg project's inaugural performance at the ROY G BIV Gallery in 2011. What's it feel like to have it on?
DSY:
It’s just like carrying two-year-old twins on your chest and back.
Luckily, we don’t need to tie/untie the carrier of machines to change
diapers! The machines weigh approximately 30 pounds each, but they are
very stable and easy to balance the front and back for performing
motions. Wearing one felt like exercising with dumbbells attached to my
body.
It was quite strange to feel the wriggles, shakes,
vibrations and pressures and hear the sound effects, which were
mechanically created to react to the motion of my arms and hand. It gave
the illusion of being a robot or cyborg, but my physical feelings were
still in disjunction with the mechanical movements.
Interestingly,
I don’t feel any elements of fantasy or physical phenomena when I use a
computer or smartphone. I cannot imagine how wearable technological augmentation,
like the Google Glass,
might expand our five senses at
this point. The wearable devices will probably result in an experience
of revulsion—as Masahiro Mori’s uncanny valley theory states—due to disjunctions between our organic, human senses and technology.
OPP: For the performances you direct, are you choreographing the dance or collaborating with dancers who improvise?
DSY: I collaborate with professional dancers in the sense that
I design the scenario for his/her own choreography within my artwork.
The dancer’s choreography and improvisations have to illustrate the mood of
each scenario of the performance. For instance, the introduction and the
climax require different motions, sounds and other visual effects. The
dancers must be able to create natural improvisations or choreography
beforehand that works in conjunction with the articulations of other
media, especially the mechanical motions.
As a director, I
interweave visual and audio narratives from multiple media into a real
time and place. It’s like recontextualizing material and expression,
which creates new visual and audio metaphors and contexts. I ask
questions when creating the scenario: What motions and expressions could
be useful in the multiple performances? How do the choreographed
motions (acting) connect with different media simultaneously
(installation, sculpture, sound, makeup, costume, lighting, color,
place)? What moments of harmony or disharmony of multiple media could be
aesthetic metaphors? How do choreography and improvisation incorporate
the mechanical motions in real time? How do the dancing motions enhance
the visual narratives (like Mis-en-scen in cinematic and theatrical production) and create a mood, such as verisimilitude or surrealism?
Preparing for the performances of Pig Bladder-clouds in Rainforest,
for example, all six dancers and I had many meetings and rehearsals for
designing their choreography and allowing for improvisation. I recorded
videos of all their practices and rehearsals. These were good sources
to develop the art plan with other collaborators, including the
mechanical engineer, the sound designer and the industrial designer. One
day, I drove four hours round trip to capture Merce Cunningham’s original Rainforest
(1968) video with my camera because only two libraries in Ohio have
the original video tapes, and they do not check those tapes out. I
showed my dancers the clips and other reference videos to influence the
choreography. Also, I collected and recorded a lot of sound samples as
references for the sound designers to create background music and sound
effects.
It is not always easy to match my ideas with other
collaborators’ creations. However, I am a driver of the art bus. The
driver has to guide the project to a desired destination safely. Sometimes, my passengers cause a stir and suggest different routes. My
art bus has been on a few happy journeys so far with my excellent
passengers.
OPP: The feedback between movement and sound in the Vishtauroborg
performances creates a different mood—for me, it's more cerebral, less
visceral—than in your earlier robotic sculptures. I've only experienced
sculptures such as Kinetic Pig Stomach (2007) and Lie: Robotic Cow Tongues
(2007) through the video documentation on your website. Even though
I've never seen them in person, I become very aware of sensations in my
own body. I feel nauseous as I watch these dead parts moving. Do you
have a strong visceral response to the organic materials you use?
DSY:
I love raw flesh, meat and animal entrails in my art work. However,
ironically, I am a vegetarian. Touching raw flesh and organs is still
uncomfortable for me although I have used them for seven years. I
observed more than three hundred butcherings of hogs, cows and lambs in
slaughterhouses when I was collecting pig bladders and other organs for
my pig bladder series. I still remember the red color, the stench, the
sounds and the temperature of those horrible moments. As an artist, I
challenge myself to transform disgusting materials into art. I ask
myself, “How can discarded biological materials be used in art? How can a
spectacle be both repulsive and beautiful at the same time?
OPP:
Your work explores both negative and positive aspects of the human
body’s response to an increasingly technologized society. Are you more
optimistic or pessimistic about technology's effect on the body and on
our lives?
DSY: I would prefer to be optimistic about
technology. I do not believe that technology can solve everything, and
there are risks associated with its effects on our mental and physical
health. Human beings may encounter the tragedy of genetic catastrophe
and the destruction of the human form from the evolutionary decay caused
by technology. Or, dominant genes could ultimately choose technology to
reconstruct new bodies to survive as the natural selection in the
technological evolution.
The futurist Dr. Max More’s Technological Self-Transformation is quite interesting for me. Dr. More champions Extropianism,
which argues that human beings may overcome biological, physical and
mental constraints to improve human conditions with science and
technology. The ideal human ultimately ascends to be a more advanced
species or to move beyond the conventional parameters of human nature.
Humanization of technology could save humans from the force majeure and
extend human lifespans, leading to a techno-utopia, which conveys the
notion of the human being’s rebirth with technology.
OPP: In other interviews, you've mentioned art-world influences including Nam June Paik, Joseph Beuys, Damien Hirst, Duchamp and Stelarc. What fictional representations of cyborgs or human-machine hybrids are interesting to you?
DSY:
Most sci-fi cyborgs or robots embody fantastical fairy tales. They are
much too exaggerated, likely in order to create a strong enemy for
plausible stories. I do not believe that human beings will create an
artificial intelligence that surpasses the human brain or organic
processes. Android robots or humanoid machines would need to mimic a
living being’s neural network to be lifelike entities capable of to
overcoming their limited algorithms and forms. Cyborgs, which extend the
existing human form and expand physical abilities, are possible.
In Robocop, police officer Alex Murphy,
who was already murdered, is revived as a cyborg policeman. However,
that story is still chimerical idea in physics. Can the human’s dead
organism be revived in a machine without incorporating another living
organism? Could the mechanical system perfectly cover or functionally
replace the dead organism without inserting cloning and growing stem
cells? How can the revived natural body in the cyborg sustain its life?
I agree with Stephen Hawking’s
opinion that a disembodied human brain (data) could live permanently in
a computer network, although it is just a theory for now. So, could the
humans’ spirit (data) experience a revival into the digital network,
like Major Motoko Kusanagi, the heroine of Ghost in the Shell? Kusanagi’s spirit-data briefly appears through hacking (connecting
network) a gynoid (adult doll-female-robot) in the next series, Ghost in the Shell 2: Innocence.
I believe that those ideas could at least contribute to develop
artificial intelligent systems in the robot industry. However, the
duplication of human brain’s data and memories with/without an avatar or
machine could be lifelike, but not a real-organic-existence. So, could
we define that immaterial entity as a human? The current technology is
still a small leap in the long voyage of those ideals.
My favorite robot character is the only surviving Laputan soldier in Hayao Miyazaki’s Castle in the Sky,
which is a very optimistic narrative of the human-nature-machine world.
Lichen live on the robot’s shoulder and other animals play on the
gigantic, walking robot’s body. The robot soldier is devoted to keeping
bird’s eggs and gives flowers to other destroyed robot soldiers. It
ultimately rescues the main human characters, illustrating robot
goodwill toward humankind. Miyazaki’s robot soldier is a perfect example
of an advanced machines that enhances the lives of humans and the
natural environment.
Featured Artist Interviews are conducted by Chicago-based interdisciplinary artist Stacia Yeapanis. When she’s not writing for OPP, Stacia explores the emotional and spiritual significance of repetition in her cross-stitch embroideries, remix video and collage installations. She is an instructor in the Department of Fiber and Material Studies at The School of the Art Institute of Chicago, where received her MFA in 2006, and was a 2012-2013 Mentor-in-Residence at BOLT in Chicago. Her solo exhibition I Still Haven’t Found What I’m Looking For is on view at Klemm Gallery, Siena Heights University (Adrian, Michigan) until December 6, 2013, and she is currently preparing for another solo exhibition titled Everything You Need Is Already Here (Heaven Gallery, Chicago) in January 2014.